module Base
{
    item Molotov
    {
        DisplayCategory = Explosives,
        OtherHandUse	=	TRUE,
        MaxRange	=	8,
        WeaponSprite = Molotov,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
        SwingAnim	=	Throw,
        UseSelf	=	TRUE,
        DisplayName	=	Molotov Cocktail,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	MolotovCocktail,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        RequireInHandOrInventory	=	Matches/Lighter,
        MaxHitCount	=	0,
        FirePower  =   90,
        FireRange  =   6,
        Icon	=	Molotov,
        EquipSound = MolotovCocktailEquip,
        ExplosionSound = MolotovCocktailExplode,
        SwingSound = MolotovCocktailThrow,
    }
	
	item Aerosolbomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	Aerosolbomb,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		triggerExplosionTimer   =   50,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = AerosolBomb,
	}

    item AerosolbombTriggered
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

    item AerosolbombSensorV1
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

    item AerosolbombSensorV2
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

    item AerosolbombSensorV3
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Aerosol Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = AerosolBombSensor,
	}

    item AerosolbombRemote
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		KnockdownMod	=	0,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Aerosol Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Aerosolbomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	AerosolbombTimer,
		ExplosionPower  =   70,
		ExplosionRange  =   6,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
        ExplosionSound  =   AerosolBombExplode,
		SwingSound = AerosolBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = AerosolBombSensor,
	}

	item FlameTrap
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	BottleWithGas,
        FirePower  =   97,
        FireRange  =   6,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = FlameTrap,
    }

    item FlameTrapTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	3,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	constructedobjects_01_32,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        ExplosionTimer = 10,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

    item FlameTrapSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   3,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

    item FlameTrapSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   4,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

    item FlameTrapSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   5,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

    item FlameTrapRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Flame Trap,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        PlacedSprite = constructedobjects_01_32,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
    }

	item SmokeBomb
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	Smokebomb,
        TriggerExplosionTimer   =   50,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = SmokeBomb,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

	item SmokeBombRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Smoke Bomb,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        CanBeRemote = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

	item SmokeBombSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   3,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

	item SmokeBombSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   4,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

	item SmokeBombSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   5,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

	item SmokeBombTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	SmokebombTimer,
        ExplosionTimer  =   10,
        SmokeRange  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
    }

    item NoiseTrap
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Noise Maker,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseMaker,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        triggerExplosionTimer   =   50,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        Tooltip = Tooltip_Trap,
        WorldStaticModel = NoiseMaker,
    }

    item NoiseTrapTriggered
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Noise Generator with Timer,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseGenerator,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        ExplosionTimer  =   10,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        WorldStaticModel = NoiseMakerSensor,
    }

    item NoiseTrapSensorV1
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Noise Generator with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseGenerator,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        ExplosionTimer  =   10,
        SensorRange =   3,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        WorldStaticModel = NoiseMakerSensor,
    }

    item NoiseTrapSensorV2
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Noise Generator with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseGenerator,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        ExplosionTimer  =   10,
        SensorRange =   4,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        WorldStaticModel = NoiseMakerSensor,
    }

    item NoiseTrapSensorV3
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Noise Generator with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseGenerator,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        ExplosionTimer  =   10,
        SensorRange =   6,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        WorldStaticModel = NoiseMakerSensor,
    }

    item NoiseTrapRemote
    {
        DisplayCategory = Explosives,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
        UseSelf	=	TRUE,
        DisplayName	=	Remote Noise Generator,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	NoiseGenerator,
        MinDamage	=	0,
        Weight	=	0.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	NoiseMaker,
        NoiseRange  =   17,
        NoiseDuration = 30,
        CanBePlaced = TRUE,
        CanBeReused =   TRUE,
        CanBeRemote = TRUE,
        ExplosionSound  =   NoiseMakerActivate,
        WorldStaticModel = NoiseMakerSensor,
    }
	
	item PipeBomb
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
		WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBomb,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		Tooltip = Tooltip_Trap,
		WorldStaticModel = PipeBomb,
	}

    item PipeBombTriggered
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Timer,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 10,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

    item PipeBombSensorV1
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   3,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

    item PipeBombSensorV2
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   4,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

    item PipeBombSensorV3
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Pipe Bomb with Sensor,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		ExplosionTimer = 5,
		SensorRange =   6,
		CanBePlaced = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
		PlacedSprite = constructedobjects_01_32,
		WorldStaticModel = PipeBombSensor,
	}

    item PipeBombRemote
	{
	    DisplayCategory = Explosives,
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = Molotov,
		UseSelf	=	TRUE,
		DisplayName	=	Remote Pipe Bomb,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	PipeBomb,
		MinDamage	=	0,
		Weight	=	0.5,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	PipeBombTimer,
		ExplosionPower  =   90,
		ExplosionRange  =   7,
		CanBePlaced = TRUE,
		CanBeRemote = TRUE,
		ExplosionSound = PipeBombExplode,
		SwingSound = PipeBombThrow,
        PlacedSprite = constructedobjects_01_32,
        WorldStaticModel = PipeBombSensor,
	}
}